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  • Installing Maya (Mac OS X) User Guide General Installation and Licensing Installing Maya for Mac OS X Installing Maya (Mac OS X). By default, Maya will be installed into the /Applications/Autodesk folder of this volume, but you can specify another folder by clicking Choose Folder. Autodesk Maya commonly shortened to just Maya is a 3D computer.
  • Download Autodesk Maya 2019 for Mac Free. It is full Latest Version setup of Autodesk Maya 2019 Premium Pro DMG for Apple Macbook OS X. Brief Overview of Autodesk Maya 2019 for Mac OS X. Autodesk Maya 2019 for MacOS X is a very handy and powerful application which will allow you to create some very impressive environments, animations and effects.
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The following instructions are common for all of the Linux, Windows, and Mac OS X platforms.

  1. In your plug-in directory, create 3 folders: plug-ins, scripts, and icons.

    Place your plug-in files in the /plug-ins folder.

    If your plug-in contains scripts, place your scripts files in the /scripts folder.

    If your plug-in contains icons, place your icon files in the /icons folder.

    Caution: Copying your plug-in files to your Maya installation directory is not recommended because it may corrupt the installation of Maya.
  2. Define the following environment variables in a file called Maya.env:
    • MAYA_PLUG_IN_PATH - directory to search for plug-ins. Set this to your /plug-ins folder.
    • MAYA_SCRIPT_PATH - directory to search for MEL and Python scripts. Set this to your /scripts folder.
    • XBMLANGPATH - directory to search for icons. Set this to your /icons folder.
    • Tip: You can place your plug-in directory in any path you like (with the exception of the Maya installation directory), as long as each of the plug-ins, scripts and icons folders are correctly pointed to by their respective environment variables.

      For more information about the Maya.env file, including the location to which it should be saved on each platform, see Setting environment variables using Maya.env. Using Maya.env makes it easy to set up the same runtime environment on another system by simply copying the file. You can still set explicit values for these variables on the command line and they are prepended to the values given in Maya.env.

  3. In Maya, select Window > Settings/Preferences > Plug-in Manager to open the Plug-in Manager. Your plug-in will appear in the list. Select Loaded to load your plug-in.

Download Autodesk Maya 2020.3 for macOS full version program setup free. Maya 2020 is a complete 3D animation program that offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform.

Tip:
Sol Maya Mac OS

As an alternative to setting environment variables to point to the plug-in's files, you can instead copy your plug-in/scripts/icons files to the directories pointed to by Maya by default. The easiest way to see what those directories are is to use the getenv command from within Maya's Script Editor. For example,

As a third option, you can also use click the Browse button in the Plug-in Manager to navigate to your plug-in.

Note:

The environment variable, MAYA_APP_DIR, can be used to help find the Maya.env file. If this variable is not set, Maya looks in this directory:

  • (Linux)$HOME/maya
  • (Mac OS X) $HOME/Library/Preferences/Autodesk/maya
  • (Windows) UsersDocumentsmaya

In addition, if you have multiple versions of Maya installed on your system, you can put your Maya.env file in a versioned subdirectory of either the directory pointed to by the MAYA_APP_DIR environment variable or this directory:

  • (Linux)$HOME/maya
  • (Mac OS X) $HOME/Library/Preferences/Autodesk/maya
  • (Windows) UsersDocumentsmaya

Sol Maya Mac Os Catalina

For example, if you set MAYA_APP_DIR to be /usr/mydir, you can create a Maya.env file in the directory /usr/mydir/<version> that will only be used when the specified version of Maya is run (for example, a directory /usr/mydir/2017 for Maya 2017). If you do not set MAYA_APP_DIR, you can put your version-specific Maya.env file in the following:

  • (Linux)$HOME/maya/<version>
  • (Mac OS X)$HOME/Library/Preferences/Autodesk/maya/<version>
  • (Windows) UsersDocumentsmaya<version>
Architosh News Reports
Architosh Staff ([email protected])

Alias/Wavefront: Studio and Maya for Mac OS X - Second Report

6 Apr 00

This is our second report on the A/W Maya for OS X rumors and inside information. We were initially tipped off by a few readers many months ago (and later obtained some speculative info from SGI reps at Seybold) about the prospects of Maya and/or Studio for Mac OS X. Now we have more information from some readers who claim to be in the know on this matter.

Maya and StudioTools

Maya and Alias Studio (now called StudioToolsTM.) may both be candidates for OS X development in the future. According to a very knowledgeable and longtime Alias/Wavefront user, who has requested anonymity, the project on bringing Maya to Macintosh OS X is already underway. As for StudioTools, this reader was unsure if the Macintosh market can support it.

A second reader, familiar with Alias Studio also wrote in to discuss the differences between StudioTools and Maya. To summarize a bit: Maya is an advanced, high-end animation package more useful for making animation effects than for high end industrial modeling -- the forte of StudioTools. StudioTools is the advanced CAID (computer-aided industrial design) software used by automotive engineers and designers in such companies as Ford, Honda, BMW, etc., and used by industrial designers (such as the Apple Industrial Design Group ) who craft products as diverse as iMacs and cell phones. As one source wrote:

'Studio is built on a code base which goes back into the mid 80's. It is not built on the same kernel as Maya which is just a few years old.

Maya offers infinite undo, everything is animatable, there is a very powerful scripting language within Maya called MEL, which is a technical directors wet dream, which allows everything in the package to be customized, tweaked, and scripted. Maya allows for soft and hard body dynamics, fabric draping, particle effects, hardware rendering, [super fast] OpenGL lighting and shading, complex shader networks and some of the best UI (user interface) features of any package ever written.'

This same reader commented that A/W StudioTools has well over 400 tools, many of which are showing their age (note: Maya is built on a new kernel, different from Studio) and, until version 9.5 released this year, Studio was terribly 'slow spinning a shaded model compared to products like Pro/E and even Maya'. Regardless, as many readers (including this one) have mentioned, StudioTools is 'hands down the best Nurbs surfacing package in the world' -- which is why it is favored by industrial designers.

Maya for Mac OS X: Details

If Maya for Mac OS X is, indeed, under development, Alias/Wavefront may have many reasons for not publicizing this information. First, Mac OS X is still far off. Although Apple may be saying summer of 2000, this first release will be different from any other Mac OS major release in history, with the exception of the original Mac OS release in 84'. Our informed reader says Maya 3.0 (or later) for Mac OS X is a 'no-no'. The reasoning here is that this first version is simply too early of a release. The most likely release will come with a Mac OS X.1 or later release, due most likely around Macworld Expo San Francisco 2001 or NAB 2001.

Secondly, it would be a mistake to mention support for a product on an OS that isn't even out yet, with yet undetermined user-base. Once OS X is out and successful then Alias still has to determine if there is a Mac OS X market for either product. (see page 2 for details on this).

In our earlier report we mentioned the rumors that Alias/Wavefront was hiring Mac programmers (to help develop Maya). And we mentioned that we found no such job listings on Alias' Web site for Mac specific programming skills. However, our informed reader had this to say:

'A|W doesn't need a single MacOS programmer for this project. MacOS X is BSD Unix as [is] Irix, the OS on which Maya was developed. A|W dev. team knows BSD and OpenGL by heart and all their code (namely, Maya and SurfaceStudio) is specifically structured for porting to other advanced OpenGL-based UNIX operating systems, such as Solaris and MacOS X.'

There is ' no need for MacOS toolbox trash, [nor] for Carbon, much less for classic MacOS programmers.'

With Apple just today releasing Darwin 1.0 -- the open-source, BSD-based UNIX at the foundation of OS X -- developers are just now able to get their hands on the key components needed to test ports to Mac OS X from other BSD-based code bases. This isn't meant to sound discouraging, although at least one Mac columnist feels Apple needs to pickup the pace on its BSD UNIX underpinnings. According to one of our sources:

'Maya X is indeed under development at A|W as a 'native app' and by just a handful of developers, FWIW.' (for what it is worth).

'Contacting Alias|Wavefront to express REAL interest on the product if you are a serious animator or game designer is indeed a very good idea. Having Maya running on MacOS X is not a guarantee that it will ever get released commercially. Not at all. In fact, the biggest part for A|W would be supporting the product on MacOS X, not developing the product ..'

This reader cautioned that 'REAL interest' means serious pro users -- not crazy Mac addicts looking to bombard software developers with 'make a Mac version' emails of programs they never intend to buy in the first place. Maya and StudioTools are expensive so inquire before asking for Mac OS X support. For those serious users out there using EIAS and Lightwave and who feel Maya on Mac OS X would be of real value to you you can email Alias/Wavefront here.

Next Page Highlights: Disney, Pixar, Jobs and LucasFilms spur OS X Maya Interest

Related News

Alias' StudioTools CAID and Apple's Industrial Design Group - [7 apr]

Play for angry teacher. camping mac os. Recent Top Architosh News Stories

MacCAD News: CADgate brings Autocad compatibility to your Mac [Hot!]

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Architosh Seybold Report: Mac products for CAD/AEC - Part 1 [Hot!]

MacCAD Review: Hot Door's CADtools 2.1 with CADgate [multipage indepth review]

MacCAD Review: VectorWorks ARCHITECT introduction [multipart series review]

Amazon.com Architecture Books - 2000

Sol

As an alternative to setting environment variables to point to the plug-in's files, you can instead copy your plug-in/scripts/icons files to the directories pointed to by Maya by default. The easiest way to see what those directories are is to use the getenv command from within Maya's Script Editor. For example,

As a third option, you can also use click the Browse button in the Plug-in Manager to navigate to your plug-in.

Note:

The environment variable, MAYA_APP_DIR, can be used to help find the Maya.env file. If this variable is not set, Maya looks in this directory:

  • (Linux)$HOME/maya
  • (Mac OS X) $HOME/Library/Preferences/Autodesk/maya
  • (Windows) UsersDocumentsmaya

In addition, if you have multiple versions of Maya installed on your system, you can put your Maya.env file in a versioned subdirectory of either the directory pointed to by the MAYA_APP_DIR environment variable or this directory:

  • (Linux)$HOME/maya
  • (Mac OS X) $HOME/Library/Preferences/Autodesk/maya
  • (Windows) UsersDocumentsmaya

Sol Maya Mac Os Catalina

For example, if you set MAYA_APP_DIR to be /usr/mydir, you can create a Maya.env file in the directory /usr/mydir/<version> that will only be used when the specified version of Maya is run (for example, a directory /usr/mydir/2017 for Maya 2017). If you do not set MAYA_APP_DIR, you can put your version-specific Maya.env file in the following:

  • (Linux)$HOME/maya/<version>
  • (Mac OS X)$HOME/Library/Preferences/Autodesk/maya/<version>
  • (Windows) UsersDocumentsmaya<version>
Architosh News Reports
Architosh Staff ([email protected])

Alias/Wavefront: Studio and Maya for Mac OS X - Second Report

6 Apr 00

This is our second report on the A/W Maya for OS X rumors and inside information. We were initially tipped off by a few readers many months ago (and later obtained some speculative info from SGI reps at Seybold) about the prospects of Maya and/or Studio for Mac OS X. Now we have more information from some readers who claim to be in the know on this matter.

Maya and StudioTools

Maya and Alias Studio (now called StudioToolsTM.) may both be candidates for OS X development in the future. According to a very knowledgeable and longtime Alias/Wavefront user, who has requested anonymity, the project on bringing Maya to Macintosh OS X is already underway. As for StudioTools, this reader was unsure if the Macintosh market can support it.

A second reader, familiar with Alias Studio also wrote in to discuss the differences between StudioTools and Maya. To summarize a bit: Maya is an advanced, high-end animation package more useful for making animation effects than for high end industrial modeling -- the forte of StudioTools. StudioTools is the advanced CAID (computer-aided industrial design) software used by automotive engineers and designers in such companies as Ford, Honda, BMW, etc., and used by industrial designers (such as the Apple Industrial Design Group ) who craft products as diverse as iMacs and cell phones. As one source wrote:

'Studio is built on a code base which goes back into the mid 80's. It is not built on the same kernel as Maya which is just a few years old.

Maya offers infinite undo, everything is animatable, there is a very powerful scripting language within Maya called MEL, which is a technical directors wet dream, which allows everything in the package to be customized, tweaked, and scripted. Maya allows for soft and hard body dynamics, fabric draping, particle effects, hardware rendering, [super fast] OpenGL lighting and shading, complex shader networks and some of the best UI (user interface) features of any package ever written.'

This same reader commented that A/W StudioTools has well over 400 tools, many of which are showing their age (note: Maya is built on a new kernel, different from Studio) and, until version 9.5 released this year, Studio was terribly 'slow spinning a shaded model compared to products like Pro/E and even Maya'. Regardless, as many readers (including this one) have mentioned, StudioTools is 'hands down the best Nurbs surfacing package in the world' -- which is why it is favored by industrial designers.

Maya for Mac OS X: Details

If Maya for Mac OS X is, indeed, under development, Alias/Wavefront may have many reasons for not publicizing this information. First, Mac OS X is still far off. Although Apple may be saying summer of 2000, this first release will be different from any other Mac OS major release in history, with the exception of the original Mac OS release in 84'. Our informed reader says Maya 3.0 (or later) for Mac OS X is a 'no-no'. The reasoning here is that this first version is simply too early of a release. The most likely release will come with a Mac OS X.1 or later release, due most likely around Macworld Expo San Francisco 2001 or NAB 2001.

Secondly, it would be a mistake to mention support for a product on an OS that isn't even out yet, with yet undetermined user-base. Once OS X is out and successful then Alias still has to determine if there is a Mac OS X market for either product. (see page 2 for details on this).

In our earlier report we mentioned the rumors that Alias/Wavefront was hiring Mac programmers (to help develop Maya). And we mentioned that we found no such job listings on Alias' Web site for Mac specific programming skills. However, our informed reader had this to say:

'A|W doesn't need a single MacOS programmer for this project. MacOS X is BSD Unix as [is] Irix, the OS on which Maya was developed. A|W dev. team knows BSD and OpenGL by heart and all their code (namely, Maya and SurfaceStudio) is specifically structured for porting to other advanced OpenGL-based UNIX operating systems, such as Solaris and MacOS X.'

There is ' no need for MacOS toolbox trash, [nor] for Carbon, much less for classic MacOS programmers.'

With Apple just today releasing Darwin 1.0 -- the open-source, BSD-based UNIX at the foundation of OS X -- developers are just now able to get their hands on the key components needed to test ports to Mac OS X from other BSD-based code bases. This isn't meant to sound discouraging, although at least one Mac columnist feels Apple needs to pickup the pace on its BSD UNIX underpinnings. According to one of our sources:

'Maya X is indeed under development at A|W as a 'native app' and by just a handful of developers, FWIW.' (for what it is worth).

'Contacting Alias|Wavefront to express REAL interest on the product if you are a serious animator or game designer is indeed a very good idea. Having Maya running on MacOS X is not a guarantee that it will ever get released commercially. Not at all. In fact, the biggest part for A|W would be supporting the product on MacOS X, not developing the product ..'

This reader cautioned that 'REAL interest' means serious pro users -- not crazy Mac addicts looking to bombard software developers with 'make a Mac version' emails of programs they never intend to buy in the first place. Maya and StudioTools are expensive so inquire before asking for Mac OS X support. For those serious users out there using EIAS and Lightwave and who feel Maya on Mac OS X would be of real value to you you can email Alias/Wavefront here.

Next Page Highlights: Disney, Pixar, Jobs and LucasFilms spur OS X Maya Interest

Related News

Alias' StudioTools CAID and Apple's Industrial Design Group - [7 apr]

Play for angry teacher. camping mac os. Recent Top Architosh News Stories

MacCAD News: CADgate brings Autocad compatibility to your Mac [Hot!]

Architosh Special Reports & Reviews

Architosh Seybold Report: Mac products for CAD/AEC - Part 1 [Hot!]

MacCAD Review: Hot Door's CADtools 2.1 with CADgate [multipage indepth review]

MacCAD Review: VectorWorks ARCHITECT introduction [multipart series review]

Amazon.com Architecture Books - 2000

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